Some Punctuation: The Art of Theft - YouTube - By gsmp2k
Transcript
00:11 | right off the bat . I admit that I'm not | |
00:12 | yachts in or British or particularly clever for deciding to | |
00:14 | review a new game by yachts in the style Yossi | |
00:16 | perfected . I don't Talk is fast . I'm not | |
00:17 | above using digital means to dimly imitate the first take | |
00:20 | . Perfect pronunciations have changed clauses . Everybody's favorite reminder | |
00:22 | of how amusing British accents are does also have the | |
00:24 | bad habit of not using squares and situation that would | |
00:26 | be immeasurably hilarious . What I do have those cheap | |
00:28 | black fedora I purchased a target , a history of | |
00:30 | being British computer magazines and fond childhood memories of playing | |
00:32 | dizzy games . Nonconventional out of the way . It's | |
00:34 | Not time to home this laser guided precision parody squarely | |
00:36 | Lord Yachts , Crow shots , newest post retro free | |
00:38 | for now , getting the other theft . The NFF | |
00:39 | plays much like elevator action , with all the elevator | |
00:41 | paths rotated nine degrees and turned into guards and cameras | |
00:44 | . Trilby , a thief whose origins and fader explaining | |
00:46 | games I've never played must steal things while escaping detection | |
00:48 | by cameras , guards , trip lasers and probably much | |
00:49 | more in later levels I haven't gotten to yet . | |
00:51 | The game is rendered unserviceable pixel art , a nice | |
00:53 | retro lower solution . But the first thing to burn | |
00:55 | my eyes in the game is the terrible , internally | |
00:56 | mixed case font used for the endgame monologue boxes . | |
00:58 | While it manages to be both mono space and fixed | |
01:00 | height , it still feels like a rough gravel road | |
01:02 | on the eyes . It's bad enough to make Susan | |
01:03 | Currie spin in her grave . She wasn't still alive | |
01:05 | in making sweet tons of cash off solitaire . A | |
01:07 | better found is used for pregame briefings , but scrolls | |
01:09 | along slower than a snail changes . He knows paradox | |
01:10 | , and there's no in patients Button to advance it | |
01:12 | to assist Trilby in his highest hijinks , a multi | |
01:14 | function umbrellas provided it's used to move between levels in | |
01:16 | the building . Anderson guards before they can hit an | |
01:18 | alarm . The umbrella seems rather curious . Item . | |
01:19 | I don't suppose Trilby is often out on the film | |
01:21 | nor rain slicked streets while they're becoming rain slicks and | |
01:23 | electrified . Extending umbrellas can be particularly helpful during a | |
01:25 | downpour . By getting reputation points , she'll be can | |
01:28 | purchase new talents . This is explained by insisting that | |
01:29 | without reputation , trouble do not have the confidence to | |
01:31 | learn new tricks . It's a bit silly , of | |
01:32 | course , but it works kind of like the mini | |
01:34 | games for unlocking doors , cracking safes and disabling security | |
01:36 | cameras . There's those to the most often voiced complaint | |
01:38 | I've heard about this game occurs during the following scenario | |
01:40 | while traversing a room from all one wall . Three | |
01:42 | , a guard turns around looking for something more interesting | |
01:44 | in the drying paint he had been previously studying . | |
01:46 | So you choose to hug wall to using the handy | |
01:47 | while hug key . This hides Trilby because medium light | |
01:49 | areas that let you do this sort of thing . | |
01:50 | But this guard passes on his infinite predictive path through | |
01:52 | the room . It's the fourth wall that breaks when | |
01:54 | America's becomes paper thin and passes between trilby in the | |
01:56 | wall . Assuming this game has made something more advanced | |
01:58 | and click and play , there has to be some | |
02:00 | way to properly manage draw order or Sprite depth or | |
02:02 | something . Another gripe about the wall hugging system is | |
02:04 | that if you hold the wall hug toggle key too | |
02:06 | long , I e longer than the animation takes . | |
02:07 | The hug the wall , it toggles again , thrusting | |
02:09 | back out into the harsh light . While at least | |
02:10 | waiting for a key up event would be enough to | |
02:12 | fix this . It just seems odd that the key | |
02:13 | is a toggle it all since you can't move while | |
02:15 | hugging the wall . Why doesn't function like a block | |
02:17 | key from fighting games so you can hold the key | |
02:18 | to hide and release it to resume creeping ? None | |
02:20 | of the skills acquired in the game seem to require | |
02:22 | the key to be a toggle , so I can't | |
02:23 | see any reason for there to be a switch that | |
02:25 | temporarily turns off all player movement . As this is | |
02:27 | a stealth game it follows . They're going to be | |
02:29 | situations where you must hide while waiting for a chance | |
02:31 | to move . But much of it becomes this fun | |
02:32 | is watching turn signals go in and out of phase | |
02:34 | ? Making this much more frustrating is when the game's | |
02:36 | retro low resolution works against its game play mechanics . | |
02:39 | It's difficult already to try and keep track of the | |
02:41 | timing of two objects in your peripheral vision , but | |
02:43 | when their actual movement is a matter of five or | |
02:45 | so pixels , it becomes nearly impossible . It doesn't | |
02:47 | help that the difference between a guard looking at you | |
02:49 | in a guard looking away from you is the result | |
02:50 | of swapping four pixels and shrouded in darkness . The | |
02:52 | cameras only offer one little pixel shifting imperceptibly left and | |
02:54 | right . A few brought emotions or even additional frames | |
02:56 | of animation would probably help . But there are limitations | |
02:58 | to pixel art . If you are detected by a | |
03:00 | guard , a camera if you about a half second | |
03:01 | in which you can hide . If you fail to | |
03:02 | find refuge , you have another short period of time | |
03:04 | to run up to the unnerved garden . Tased him | |
03:05 | , but you have a limited allotment of both . | |
03:07 | Taste is an alarm , so you can't just knock | |
03:08 | everybody out . And even if you did , all | |
03:10 | the triggered guards and cameras reactivating screens , which is | |
03:12 | a bit frustrating the first time you discover it , | |
03:13 | but to make up for it alarms to stop short | |
03:15 | . If you run back to the other screen , | |
03:16 | I'm sure there's actually a feature a strategy , not | |
03:17 | a bug , etcetera , not losing levels , particularly | |
03:19 | disaster since you ninja smoke bomb teleport back to home | |
03:22 | base the moment things get too tough . This LucasArts | |
03:24 | Ian safety net is nice and all , but why | |
03:25 | can't I upgrade to use this ability for something other | |
03:27 | than just losing games to be saved in one of | |
03:29 | three available slots . This seems rather arbitrary limitation , | |
03:31 | since it's not like I'm saving on someone . Make | |
03:33 | about console memory card . I'm saving onto a six | |
03:35 | drive raid array with full distributed parody . And , | |
03:37 | uh , I'm in a modest 2 50 gig Maxtor | |
03:40 | Drive . There's plenty of room , and I always | |
03:41 | enjoyed naming my saves . An old venture games . | |
03:43 | Another personal disappointment is the lack of multiplayer I know | |
03:46 | . What on earth am I thinking ? Multiplayer . | |
03:49 | Besides , everyone knows yachts . He hates to play | |
03:50 | with other people , but everything that game just keeps | |
03:52 | reminding me of how much fun it was to bash | |
03:54 | in my friend's face with the door and Bonanza brothers | |
03:56 | and steal all their loot . In the end , | |
03:58 | I'm not too sure what to think about The art | |
03:59 | of theft Guards walk in place at the start of | |
04:00 | each level . There's no notification when all the objectives | |
04:02 | are completed , and there's at least one hit the | |
04:04 | button repeatedly mini game . But I guess it's pretty | |
04:06 | okay . It's fun . It has a fair amount | |
04:07 | of difficulty , both by design and by accident ants | |
04:09 | . Rather inventive , it's also free as their most | |
04:12 | games independently program without hope of widespread commercial release , | |
04:14 | or at least until a commentary version comes out for | |
04:16 | you to PayPal to your heart's content . I wish | |
04:18 | the best of luck Chiazi Keep making neat games and | |
04:20 | keep making neat reviews in the saturated , Internet based | |
04:22 | personality game Review Show market . Try to keep your | |
04:24 | British accent because the moment you replace bollocks with cranky | |
04:26 | will probably lose half your audience . Or will that | |
04:28 | be after you critically review Spore e o be easy | |
04:42 | because , like my dream . |
Summarizer
DESCRIPTION:
Some Punctuation: The Art of Theft - YouTube
OVERVIEW:
Some Punctuation: The Art of Theft - YouTube is a free educational video by gsmp2k.It helps students in grades 4 practice the following standards L.4.3.B.
This page not only allows students and teachers view Some Punctuation: The Art of Theft - YouTube but also find engaging Sample Questions, Apps, Pins, Worksheets, Books related to the following topics.
1. L.4.3.B : Choose punctuation for effect.*.
GRADES:
4
STANDARDS:
L.4.3.B